Posts Tagged ‘Engineering’
Modifying Existing Over-engineered Systems for Fun and (Profit?)
I'm currently working on an under wraps project with a few friends, and one of the systems designed very early on is a FocusManager and an associated CameraMover class. The system is created in such a way that, when you click on an object, the FocusManager uses associated camera information and a built in graph to smoothly interpolate over to an appropriate orientation. This means I can place 'FocusObjects' all over the place and at weird orientations, or parent them to moving objects, and the camera will always gets where it needs to ...