Archive for the ‘Development’ Category
Productive Procrastination
I am two weeks away from showing off a game at a showcase in a house at the Game Developer’s Conference. The preview build will have seven areas. There will be over fifty descriptive and interactive lines of text, over two hundred lines of dialogue, five unique music tracks, and it will be playable on the Ouya. Just as soon as I get around to it. A strange thing happens when you put things off. You come up with a deadline and promise yourself to hit it. You may even put in a bit of earnest effort towards your goal, and feel accomplished ...
Regular Polygons Fresh From The Editor
I've been trying to get back in to some more independent development lately, and the first thing I re-built was a quick and dirty editor script that lets you easily pump out arbitrarily scaled regular polygons. Great for making some quick geometric shapes or just replacing Unity's default plane with a simple quad.
Modifying Existing Over-engineered Systems for Fun and (Profit?)
I'm currently working on an under wraps project with a few friends, and one of the systems designed very early on is a FocusManager and an associated CameraMover class. The system is created in such a way that, when you click on an object, the FocusManager uses associated camera information and a built in graph to smoothly interpolate over to an appropriate orientation. This means I can place 'FocusObjects' all over the place and at weird orientations, or parent them to moving objects, and the camera will always gets where it needs to ...