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Rainbow of Flavor
or “How I destroyed my stomach in less than 2 hours” Mountain Dew. Doritos. These are the towering brands upon which all of gamer culture stands. Many a night has been spent washing down handfuls of orange chips while sipping on the sweet green nectar of a classic Mountain Dew. But what of the gamer […]
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Rainbow of Flavor
or "How I destroyed my stomach in less than 2 hours" Mountain Dew. Doritos. These are the towering brands upon which all of gamer culture stands. Many a night has been spent washing down handfuls of [...]
Read more...
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Floaty Squid – Available Now
After over a month in review, it's finally arrived. From the depths, here comes FLOATY SQUID! Completely free. Wired.com - "This is my favorite of the knockoffs that don’t copy and paste Flappy [...]
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Productive Procrastination
I am two weeks away from showing off a game at a showcase in a house at the Game Developer’s Conference. The preview build will have seven areas. There will be over fifty descriptive and [...]
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Regular Polygons Fresh From The Editor
I've been trying to get back in to some more independent development lately, and the first thing I re-built was a quick and dirty editor script that lets you easily pump out arbitrarily scaled [...]
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Touching Me, Touching You – Reaching out to Players
After months spent hunched over a laptop, vertebrae in protest and hands ruined from overuse, you come blinking into the light to show your new title to the world. You've put a great deal of yourself [...]
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Borrow/Copy/Steal—The Fine Line Between Inspiration and Cheekiness
Games are, by their very nature, unoriginal. We borrow ideas from eachother, warp and extend mechanics, layer ideas from multiple sources together, and then tweak internal settings to give our titles [...]
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