Archive for October, 2012
Touching Me, Touching You – Reaching out to Players
After months spent hunched over a laptop, vertebrae in protest and hands ruined from overuse, you come blinking into the light to show your new title to the world. You've put a great deal of yourself into this work, fine tuning controls and gameplay elements, polishing art and dialogue, running your ears deaf from sound tests and listening to long to the repeating tracks. So you're a bit taken aback when nobody notices. An alternate scenario—your team has been pushing hard towards the deadline, and everything's snapped into place. Your ...